Global Digital PC Games Market Report 2022

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The major players in the digital PC games market are Tencent Games, Ubisoft, King, Activision Blizzard, Zynga, GungHo Online, Microsoft Corporation, Sony Corporation, Nintendo, and Electronic Arts.

New York, March 22, 2022 (GLOBE NEWSWIRE) — Reportlinker.com announces the publication of the “Digital PC Games Global Market Report 2022” – https://www.reportlinker.com/p06246500/?utm_source=GNW
The global PC digital games market is expected to grow from $9.19 billion in 2021 to $10.80 billion in 2022 at a compound annual growth rate (CAGR) of 17.5%. The growth is mainly due to companies reorganizing their operations and recovering from the impact of COVID-19, which had previously led to restrictive containment measures involving social distancing, remote working and the closure of business activities that resulted in operational challenges. The market is expected to reach $19.33 billion in 2026 with a CAGR of 15.7%.

The digital PC games market consists of the sale of digital PC games and related products. The digital PC game is a program designed to provide an interactive experience for the player.

The virtual environment provided by digital PC games does not limit players by physical space or hands-on access, but accommodates a wide range of cultural and media activities based on digital technologies. Digital PC games have integrated different features such as voice recognition, 3D games, GPS tracking and many more to provide gamers with real experiences.

The main platforms for digital PC games are Windows, IOS and others. iOS is a mobile operating system created and developed exclusively for the hardware of Apple Inc. The different game subscription models include premium and freemium which are used by social gamers, serious gamers and basic gamers.

Regions covered in the digital PC games market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East & Africa .

The growing demand for digital PC games is contributing to the growth of the market. The benefits of convenience, cross-purchasing, and ease of storage provided by digital distribution are pushing gamers to access PC games digitally.

Players can get pre-loaded games when pre-ordered and will have immediate access to games as soon as they hit the market. According to a survey conducted by GameIndustry.biz in conjunction with Ipsos, 30% of respondents considered buying digital because of the low price offered and 20% bought them at a discount. 15% answered that they will have access to the games as soon as they see them on any other platform and 7% answered that they would pre-order to have access to the games when they launch in the market. Growing demand for digital distribution will drive the digital PC games market.

Piracy of digital PC games is severely limiting the growth of the market. Piracy is the unauthorized reproduction of content.

Piracy of digital PC games will lead to revenue loss and hamper market growth. For example, Irdeto revealed that there were 355,664 torrent downloads of a major sports title on the paid (P2P) network.

This results in a potential loss of $21.34 million. Piracy is a major threat in the digital PC gaming industry if games are compromised within 2 weeks of launch and result in huge loss of revenue. The piracy of digital PC games is thus a barrier to the market.

The emergence of cloud gaming is a major trend in the digital PC gaming market. Cloud gaming is a disruptive platform where the provider runs the game on their servers and then retransmits the display and expands the user base for premium games.

The benefit of streaming games from the cloud increases the number of digital PC game users as it eliminates the need to upgrade hardware. For example, in November 2019, Google launched Stadia, a cloud gaming service capable of streaming video games in 4K resolution at 60 frames per second, in 14 different countries with 22 games at launch.

In July 2021, Sony Interactive Entertainment, an American video game and digital entertainment company acquired Nixxes Software BV, for an undisclosed amount. This acquisition will help Sony bring more PlayStation games to PC. Nixxes Software BV is a Netherlands-based company specializing in the design, development and porting of video games.

The countries covered in the digital PC games market are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK United and the United States.
Read the full report: https://www.reportlinker.com/p06246500/?utm_source=GNW

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