Vulkan 1.3 makes it easier to port PC games to mobile devices

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The gap between mobile and PC gaming is constantly narrowing due to improvements in mobile hardware. But as that gap closes, game developers need tools that can help them create titles that can work across multiple platforms without rewriting the entire game from scratch. Vulkan is the right tool for this requirement and has been widely adopted in the gaming industry and on various mobile and PC operating systems. Vulkan is an open-source, cross-platform application program interface (API) developed by Khronos Group, a nonprofit consortium whose members include tech giants like AMD, NVIDIA, Intel, and more. Today, Khronos Group announces its next Vulkan API update with new recommendations as part of the Vulkan 1.3 specification, making cross-platform game porting easier for developers.

Khronos Group’s Vulkan 1.3 specifications are designed to reduce fragmentation between different hardware and streamline the developer experience while configuring titles for a wide range of hardware, with varying form and power. This is particularly beneficial for mobile devices as well as Augmented Reality (AR) and Virtual Reality (VR) solutions to deliver an experience that evokes (if not quite lives up to) the graphical capabilities of a PC. powerful while using fewer resources.

Vulkan 1.3 also introduces profiles that will allow developers to customize the user experience for a wider range of devices based on their hardware. In its 2021 Android Core Profile, Google has categorized Android smartphones and tablets to help developers optimize the gaming experience on these devices. The Android profile also includes devices that are outdated or don’t receive regular updates.

The Khronos Group will also allow game developers to set features based on profiles, allowing them to enable or disable features in a game depending on whether they are supported on a device or not.

Arm, the world’s leading mobile semiconductor design company, has committed to using Vulkan 1.3 to enable game developers to detect requirements and specifications for a multitude of Mali-G series GPUs. Simultaneously, graphics industry leaders NVIDIA and AMD will also release updated GPU drivers supporting the latest Vulkan specifications.

Finally, Khronos also announces its roadmap for 2022 which will allow developers to follow the features currently available as well as those which will be deployed in the second half of 2022.

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